Monday, February 2, 2009

Tut_090127

1. Term 2-1 Group work presentation from Field Trip, Dubrovnik
route: connecting two or more points of the wall
key junctions: food (restaurants, food stores)
virtual junction: a farm in or out of the town
rules: eating (cooking, serving), digesting etc.
--- experiencing the town and the wall

tasks: to design a game board (remapping of Dubrovink Old Town)
to make collages of game experience
on-site test/play presentation: 27 Jan

group 1: Dave, Mentor, Prashant, Selam --- Kemi, Naveed, Sam
group 2: Chris, Inga, Wei --- Asma, Nick, Tingwei
group 3: Daniel, Demetris, Ivon, Paula --- Anna, Vipin


Complete the tasks and its documentation:
the title of the game, a game board with a written brief of the rule/reward/punishment (clearly related to Old city wall and the restaurants) and drawings/renders/collages of urban spatial experience provided through the play



2. Term 2-2 7 weeks
premises:
wall as an instrumental setting - additional/prosthetic programme (farming)
you as a manager of a farm/restaurant
prosthetics as a spatial mechanism - connecting two programmes

tasks:
tasks:
-to design a farm-restaurant
-disassemble a kiosk, position the parts in coordination with one or more wall fragments
-configure a restaurant (consisting of a kitchen, a dining area and toilets minimum)
-configure a farm, providing the main ingredient of food, with another wall fragment
assign each wall fragment a specific function
-develop the programmatic/spatial relation between the elements

programmes:
a (compact) farm providing the main material/ingredient of food
a restaurant(consisting of a kitchen, a dining area and toilets at minimum)
two or more wall fragments, with specific functions,

further discussion:
what to sell (not merely food but spatial experience of eating) and how to sell it
programmatic sufficiency/sustainability - from growing/raising to cooking/eating
eating as a hybrid of physiological and commercial activities
built-environment in the service of production, distribution and consumption of metabolic impulses
users’ roles in consumptive production, productive consumption

Tasks for next week to design a farm-restaurant:
1. More than two London wall sites to be chosen
2. Kiosk elements disassemblage- exploded axonometric of Kiosk fragments
- disassemble your kiosk
3. Site plan and sections with kiosk fragments re-assembled
- position the parts in coordination with one or more wall fragments.
4.Formal sketches of your food and farming ideas (research-based sketches)
5. Formal sketches of your restaurant components (research-based sketches)

No comments: