Wednesday, February 4, 2009

Workshop prepap_090210

workshop – block model making --- 11th Jan, Avery Hill Campus

group 1: Dave, Mentor, Prashant, Selam, Kemi, Naveed, Sam
group 2: Chris, Inga, Wei, Asma, Nick, Tingwei
group 3: Daniel, Demetris, Ivon, Paula, Anna, Vipin

each group should prepare the following:
blue form - EVERYONE needs at least 30cm(L)x20cm(W)x10cm(T)
card board - grey, 1mm thick - EVERYONE needs at least two A1s
cutters - 1 big one + 6-7 small ones + enough blades
sand paper - P100 (one A4 sheet for two people), P400 (three A4 sheets per one person)
mask for each person, bandages
metal rulers
white glue or tacky glue

--- check out 4D Modelshop --- http://www.modelshop.co.uk/
--- coordinators: Mentor, Inga, Vipin
--- arrange shopping among group members and even between groups

Tuesday, February 3, 2009

Tut_090203

Tasks for next Tuesday
- written brief on your farm-restaurant project (100-150 words)
- describe the aim of your project and design approaches/methods
- again, clarify what to sell (cultural and spatial experience) and how to sell it

- drawing 1: exploded axonometric of your kiosk (in a proper scale)
- separate components of your kiosk in a functional sense (prosthetic mechanism, cooking part,serving part, envelop, moving mechanism etc.)

- drawing 2: site planning (1:250) to describe the strategy (aim, goal) of your farm-restaurant
- draw your own map showing wall fragments you chose with urban contexts (streets, buildings,the Thames… ) your restaurant may engage with or influence on
- position the components of your kiosk in relation to the wall fragments

- drawing 3: site planning (1:250) to describe the strategy and tactics (methods) of your farm-restaurant
- draw your own map showing the layout of your programmes (farm, kitchen, dining area,toilets)
- draw the connection/circulation between the programmes

- drawing 4-8: at least one section of each programme with a wall fragment and relevant urban contexts
- farm: consider what and how to grow – water source, soil and climate condition
assign a new function to a wall fragment and change its physical properties, if
necessary
- kitchen: how to prepare the farm product and your main dish?
- dining area: how the food is served?
what and how customers appreciate apart from the food?
- toilets: consider the effects of your food on metabolism (ig. digestion)
consider what else can the toilets provide
--- reconsider the related culture of each programme
--- be inventive, as you were in designing a kiosk

- drawing 9-11: at least on plan of each programme with a wall fragment and relevant urban contexts

--- every drawing on a A3 or bigger paper


One-to-one tutorial & Design workshop
10th Feb
TBC by Tea

Monday, February 2, 2009

Tut_090127

1. Term 2-1 Group work presentation from Field Trip, Dubrovnik
route: connecting two or more points of the wall
key junctions: food (restaurants, food stores)
virtual junction: a farm in or out of the town
rules: eating (cooking, serving), digesting etc.
--- experiencing the town and the wall

tasks: to design a game board (remapping of Dubrovink Old Town)
to make collages of game experience
on-site test/play presentation: 27 Jan

group 1: Dave, Mentor, Prashant, Selam --- Kemi, Naveed, Sam
group 2: Chris, Inga, Wei --- Asma, Nick, Tingwei
group 3: Daniel, Demetris, Ivon, Paula --- Anna, Vipin


Complete the tasks and its documentation:
the title of the game, a game board with a written brief of the rule/reward/punishment (clearly related to Old city wall and the restaurants) and drawings/renders/collages of urban spatial experience provided through the play



2. Term 2-2 7 weeks
premises:
wall as an instrumental setting - additional/prosthetic programme (farming)
you as a manager of a farm/restaurant
prosthetics as a spatial mechanism - connecting two programmes

tasks:
tasks:
-to design a farm-restaurant
-disassemble a kiosk, position the parts in coordination with one or more wall fragments
-configure a restaurant (consisting of a kitchen, a dining area and toilets minimum)
-configure a farm, providing the main ingredient of food, with another wall fragment
assign each wall fragment a specific function
-develop the programmatic/spatial relation between the elements

programmes:
a (compact) farm providing the main material/ingredient of food
a restaurant(consisting of a kitchen, a dining area and toilets at minimum)
two or more wall fragments, with specific functions,

further discussion:
what to sell (not merely food but spatial experience of eating) and how to sell it
programmatic sufficiency/sustainability - from growing/raising to cooking/eating
eating as a hybrid of physiological and commercial activities
built-environment in the service of production, distribution and consumption of metabolic impulses
users’ roles in consumptive production, productive consumption

Tasks for next week to design a farm-restaurant:
1. More than two London wall sites to be chosen
2. Kiosk elements disassemblage- exploded axonometric of Kiosk fragments
- disassemble your kiosk
3. Site plan and sections with kiosk fragments re-assembled
- position the parts in coordination with one or more wall fragments.
4.Formal sketches of your food and farming ideas (research-based sketches)
5. Formal sketches of your restaurant components (research-based sketches)